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Nowhere to Run - Duskmourn: House of Horror - U - 111

Nowhere to Run - Duskmourn: House of Horror - U - 111

Type: Enchantment

English Effect:
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.


Efecto en Español:
(Texto en español no disponible)

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Nowhere to Run - Duskmourn: House of Horror - U - 111

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Description

Type: Enchantment

English Effect:
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.


Efecto en Español:
(Texto en español no disponible)

Nowhere to Run - Duskmourn: House of Horror - U - 111 | MEXPLAY